Dungeons & Dragons Finally Explains A Powerful Secret Of Halfling Society

It turns out that halfling luck is far more cosmically powerful than most fantasy fans thought.


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In an article by comicbook.com, they have analyzed that the halfling luck is far more cosmically powerful than what most of the fantasy fans thought.

Despite all the ruckus, it is evident that halflings are one of the less developed races in Dungeons & Dragons. This is greatly because of J.R.R. Tolkien who has done an exquisite job in developing them in Lord of the Rings and The Hobbit. With full credit to him, he revolutionized the plucky and diminutive race in his films. Everyone stayed true to Tolkien’s original creation when halflings were added to Dungeons & Dragons as a playable character and never really enhanced the halfling culture.

In all the fantasy games including Dungeons & Dragons, halflings are well known for their innate luck. This usually results in allowing halfling players to re-roll bad dice rolls in gameplay. On the contrary, Mordenkainen’s Tome of Foes explains their luck is one of the main reason why their race avoids any major conflicts.

In a 7-minute video uploaded by D&D Beyond, the co-creator of Dungeons & Dragons’ Fifth Edition, Mike Mears explained how halflings have survived in a dangerous world despite being weak and not gifted with magic. Mearls notes: “That luck seems to apply to [halfling] culture as a whole.”

In Dungeons & Dragons lore, Yondalla gifted two abilities to halfling race, namely the ability to hide and cosmic luck. Their luck guides halflings to prevent them from entering any dangerous situations and negate potential threats. In the video, Mearls states that there can be times when a hoard of raging orcs might forget paths leading to halfling village or invaders might forget that the village even exists. Even though their luck isn’t “bulletproof”, it still greatly contributes to an idyllic lifestyle and peaceful life that most halflings enjoy.

When most halfling adventurers return home, they always come back with lessons, stories or magic items that other halflings might use to protect themselves a generation or two later from any unexpected threats.

Mearls mentions that a halfling might even become a fighter and evidently return home with a Horn of Valhalla. Mearls says: “He might tell stories about his times fighting trolls and orcs, and these stories might be lighthearted and funny. But they contain kernels of truth. So if a troll shows up on the halflings’ doorstep, they’d remembered those stories.”

A halfling might then blow the Horn of Valhalla on for a bigger threat like a pack of goblin invaders which was left behind in a tavern (or any other conspicuous public place) on unexpecting goblins to unleash a pack of berzerkers.

While halflings might not even know, halfling adventures are just another way how their society seems to survive in this dangerous world despite being physically weak. Mearls then says: “When halfling luck fails them, the legacy, the tales, the stories, the magical items gathered by the adventurers who go forth and come back, that helps them get through those times when they have to rely upon themselves.”


More halfling lore will be covered in the Mordenkainen’s Tome of Foes that is scheduled to come out on May 29th. You can get 40% discount by pre-ordering it on Amazon: D&D Mordenkainen’s Tome of Foes

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